
Run: Only for fallen survivors or runners, pretty common and extreme priorityĬrawl: Only for zombies that can’t use their legs anymore, not so common but high priorityĮach zombie attack delivers a different amount of damage, runners always does more damage rather than a regular zombie, so always prioritize them!ĪttackA: Basic attack, can finish off a survivor if he’s really in low health (red health/monochromatic vision) and has a low chance of opening a wound in somebodyĪttackB: Intermediary Attack, can finish off a survivor if he’s in medium health (dark orange health)ĪttackC: Advanced, a runner can finish off a survivor if he’s in medium-high health (light orange), if you’re lucky you can try to dodge the first attack that he does, if you don’t, you’ll more likely lose 80 of your health, or 30 if a shambler does this attackĬrawlers and the zombified childs has some difference when it comes to damage, see belowĬrawlers are easy to take down, unless if you’re playing in windowed mode and don’t have the brightness option, they’ll be a serious problem, take them down once you see them.Ĭhildren does a very low amount of damage but don’t ignore them!, they can easily dodge/ignore your melee attacks, plus scratching you and making you bleed to death.įlaming zekes or, flaming zombies. Walk10: Unusual, gets to be fast at the middle of the animation, medium priority Walk7: Common, really fast for a shambler, high priority Walk6: Common, quite fast, medium priority Walk4: Common but quite a bit fast, medium priority Walk3: Common and even more slow, low priority Walk1: Very common and slow, low priority Not all the zombies are "frozen" in one speed value, check this out. Each animation that the zombie has is different, by the pose he has and by the speed.
