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Strive for power mods
Strive for power mods






  • New Setting 'minimum_npcs_to_detain': Guards will only activate to catch "baddies" if the total number of unseen NPCs it above this number.
  • Added color coding to point out "not" attractions in the sidebar.

    strive for power mods

    Changed the few lines of dialogue that come in as lime to yellow to match. Also added slightly more variety in sexual shifting dialogue.

  • Sex Dialogue Results: Updated Sex Results to compile rewards earned under a header for ease of reading.
  • Handled by ('vagTorn') or ('assTorn') instead.
  • Removed vagTorn and assTorn from person.gd as it no longer is needed to track.
  • strive for power mods

    Setting it to false will disable the system. It is set to True by default to allow Player's sexualities to shift.

  • Player Sexuality Shifting: Added Setting "player_sexuality_shift" in customScripts\expansionsettings.gd.
  • Sexuality Shifting: After Non-Consentual Sex, the person's Sexuality is now likely to shift away from their aggressor's unless they have the traits "Masochist", "Deviant", "Pervert", "Submissive", "Sex-crazed", or "Likes it rough".
  • The Mansion loses Condition equal to 1/2 the amount of cum lost.
  • Changed Feature: Fixed Cum Expulsion text to only show if there's cum in her pussy or ass greater than 6-the hole's size.
  • Added better descriptors to Sexuality icon along with a hint if Sexuality is unknown - (slave_tab.gd).
  • Set the Meet Interactions to 20 as a default - (variables.gd).
  • Renamed minortweaknicknames to use_nickname_plus_first_name to clarify its function.
  • All can still be enabled/disabled in customScripts\expansionsettings.gd
  • Added Print Reports on game load showing when Perfect Info and BloodyGood Taste are enabled in addition to Cheat Button (need DebugMod to see the log though).
  • It's there to be enabled if you'd like it still, though.
  • Set ihavebloodygoodtaste to default of false.
  • The Trainer can teach a total number of slaves equal to twice his/her level.

    strive for power mods

    The details on exactly how much XP is granted (to each Trainee), the chance of Learning Points and Amount granted, etc is all listed in the Upgrade and/or the Job Panels.

    strive for power mods

    The Trainer requires Commoner or Higher, Level 3 or higher, and has to have participated in 5+ battles. They can teach a number of slaves of lower level who have won less total battles than the trainer and give them a daily amount of XP as well as a chance for Learning Points (to unlock abilities). The Grounds unlocks the Trainer job, which allows you to set a dedicated Combat Trainer. It can be upgraded 4 times at 10 upgrade points and 5k (times the level) a pop. A new location can be purchased from Facilities called the Training Grounds. This feature is a new location geared towards end-game to minimize end-game grinding. Does this is coming in mods or is alerdy impemented? its not working for me.Īdds Training Ground Location, Trainer & Trainee Jobs








    Strive for power mods